Some examples of recent third-person shooters are the SOCOM franchise, Metal Gear Solid series (more stealth-oriented but also, a third-person played game), Tom Clancy's Splinter Cell series and 007: Everything or Nothing. The third-person mode has been added to many games as well as an optional viewing angle. In more recent third-person shooters implementations of MMORPG principles, including skills, swordwork and even levelling, has become themes in these shooters. By mastering camera control and keeping deadly accuracy, a strong gamer can manipulate the third-person view to their advantage.
On the other hand, a third-person shooter has the tendency to have problems as a result of poor camera control. Thus, the player is more perceptive to things happening around him then in a first-person mode. New generations of third-person shooters also enable the opportunity to switch to an optional first-person mode (usually in scopes or iron sights).Ī third-person shooter gives the player the ability to see the surroundings in a near 360-degree vision. In some third-person shooters, the player has the ability to rotate the camera around the character they control, allowing the player to scan the surrounding environments, among other things.